| PREVIEW
Election
Day teaches how elections work in the United States. Players learn
about political parties, public opinion, campaign financing, election
law, political marketing, strategic planning, and the media. The
game is well-suited for high-school and college students, campaign
workers and candidates, activists, civic reformers, and interested
members of the general public.
Code
If you want to learn more about the code underlying Election Day, click
on the link below to download a compiled help file that
summarizes the Visual Basic code used in the game. (Note that this file
is included in the full
Election Day download.)
Basic Game Design
- 1-5 people play Election Day
on any PC desktop computer running Windows95+. (Because of sequential
nature of players' turns and other game features, Election Day
was not designed to be played on the web.)
- Players choose to be candidates
or campaign managers. They can play against one another or compete
with computer-managed candidates.
- The goal is to win the election.
Players can participate in a variety of local, state, and federal
elections from 1988-2020.
- A game can last from 10 minutes to 6
hours, depending on a player's preferred pace and the level
of complexity chosen.
Sequence of Play
- During the setup phase of the game, players agree upon the basic
game settings and each chooses a candidate and campaign staff.
- During the main phase of the game, players take turns planning
candidate activities, supervising campaign staff, setting budgets,
studying poll data and maps, and responding to events that occur
during the campaign.
- In the post-mortem phase, players study a detailed report of
voting results and other effects the election had on the candidates,
the electorate, and the political environment.
Design Principals
- Playability: The user-interface
employs simple controls, familiar layouts, and a dash of humor
to make the game enjoyable.
- Multiple levels of complexity:
The game design should be sophisticated enough to challenge politically
experienced players. At the same time, the most complex features
of the game must be optional and hidden from the view of new players.
This permits players to gradually incorporate advanced features
as they become more skilled at the game.
- Accuracy: The game is a semi-realistic
simulation based on actual campaign laws, census data, public
opinion surveys, voting patterns, and historical campaign environments.
- Variety: People who play Election
Day will recognize patterns but never experience identical campaigns.
Players can choose from over 100 candidates (or create their own),
and candidates can run for a wide variety of elected offices across
the nation.
Use of Data
Election Day is a simulation game. It is not real. Nonetheless,
there are some real data underlying the game that (usually) make
it a realistic simulation.
- Cities and states in Election Day have been profiled using U.S.
Census data (1990 figures and 1996 estimates). The population,
median income, voter turnout, and ethnic makeup of cities and
states has an impact on how those cities respond to candidates
and what their residents choose to do on election day.
- Election Day also profiles cities and states based on how their
residents have voted in past presidential
primary and general elections. These data are used to estimate
the proportions of populations identifying themselves as Democrats,
Republicans, or independents. Voting patterns are used instead
of registration data because not every area registers voters by
party. Also, official party registration is often a misleading
indicator of actual partisanship.
- It is far more difficulty to compare cities
and states in terms of public opinion on current issues. There
is no database that has comparable questions asked of large samples
drawn from every geographic unit in the U.S. To estimate public opinion
in states and cities, Election Day uses a combination of judgment and
regional breakdowns of 1988-1998 data collected by the National Opinion
Research Center's General Social Survey. Players who take issue with
the representations of a city or state's public opinion profile should
suggest
revisions to the game designers.
- Most of the candidates in Election
Day are purely fictional. They are diverse in ideology, background,
strengths, and weaknesses. This is not meant to mirror the political
world; rather, it is meant to describe the range of possible candidates.
Players can create their own candidates, in any case, so players
are only limited by their imaginations.
- Presidential candidate profiles
are based upon biographical records, campaign documents, and the
collective judgment of the game designers. Players who take issue
with the representations of the candidates' characteristics and
issue positions can adjust them themselves or suggest revisions
to the game designers. In any case, the depictions are fictional,
so don't get bent out of shape.

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